Tag Archives: smartphones

Technology – That Was Then, This is Now

This guest post is contributed by my Aussie mate, Jim Hillier. Jim is the resident freeware aficionado at Dave’s Computer Tips. A computer veteran with 30+ years experience who first started writing about computers and tech back in the days when freeware was actually free. His first computer was a TRS-80 in the 1980s, he progressed through the Commodore series of computers before moving to PCs in the 1990s. Now retired (aka an old geezer), Jim retains his passion for all things tech and still enjoys building and repairing computers for a select clientele… as well as writing for DCT, of course.


I was just sitting and thinking the other day – you probably heard the strange ticking noises – about how far PC technology has advanced over the past few decades. I’m getting a bit long in the tooth now so these moments of nostalgia are not uncommon.

A computer of some kind or another has been a part of my life for so long and I marvel at the differences between what we thought was the bees knees 30 odd years ago to what we expect today.

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I started off circa 1980 with a TRS-80 purchased from Tandy, this was a very basic machine compared to today’s PCs but at that time it was considered pretty cool. Programs came on pre-recorded tapes which were loaded via a connected tape player. They were very volume sensitive with each program requiring its own optimum volume level and users had to keep a list of what programs loaded best at what volume setting. I taught myself Basic language during that time and used to amuse the kids with little programs I’d write especially for them.

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Next, I moved on through the Commodore series of computers, starting off with a good old Commodore 64 and eventually to an Amiga 500 and 600. When it came to playing games, these machines were incomparable in their day. I still have a working Amiga 500 and 600 stored away in the garage but, unfortunately, the floppies and software have long fallen victim to far too many house moves.

I can’t even recall the exact specs of my first Windows PC but I do remember they were far from spectacular. Those were the days when 20GB hard drives and 256MB RAM were pretty much the norm. I do, however, still remember the specs, if not the model number, of my first Windows XP machine purchased from Dell some 14 years ago which came with an 80GB hard drive, Pentium 4 CPU, and 512MB RAM – pretty good specs at that time but laughable by today’s standards.

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I’ll tell you something; XP sure taught me a lot about computers and the Windows operating system. I think I spent most of that initial year or so with XP on Google looking up how to fix this and that. XP really was a horrible operating system when it was first released, regularly BSODing all over the place. A decade and 3 service packs later, of course, XP had matured into a pretty good OS, but people tend to forget about those formative years.

Following the Dell’s untimely demise, I built my first custom machine. This was during a period when hardware advancements really went crazy and the “norm” moved to unprecedented new heights. The new norm for hard drive capacities increased from 40-80GB to 350-500GB.  The new standard for RAM was now 2-4GB rather than a measly 512MB, and Intel had introduced a whole new range of powerful CPUs.

My latest custom built machine is even more powerful of course. I always try to build my machines to specs which offer value while still retaining at least some relevancy for a period of time. However, technology is moving forward at such a rate that this is often a fool’s errand and, even as the last screw secures the tower’s side panel, I am aware that the machine is probably already outdated.

Peripherals:

I can’t finish up without also mentioning the dramatic advancements in peripherals. I remember saving up for months to purchase an Epson LQ dot matrix printer which cost an exorbitant $599.00au, ten times the amount of today’s basic multi-function inkjets.

And who remembers the old CRT monitors, whose bulk and weight belied their small screen size?

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Who would have thought that those humble beginnings would lead to a tiny portable device capable of not only making and receiving phone calls but also connecting to the internet, watching videos, playing games and music, taking photos, etc.

As I watch today’s youngsters nimbly manipulating their internet connected smartphones and tablets, I can’t help but wonder what awesome technological innovations might be in store for them during the next 30 years. The mind boggles!

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Filed under computer, History

Laptop vs. Tablet: Which One Do I Need?

Guest article.

imageEver since the first laptops became available in the 1980s – in a very different incarnation from the sleek creations we’ve grown accustomed to today – the option of portable computers has revolutionized the market. All sorts of people, from business professionals to home users, welcomed their ease of use and mobility.

However, today that market has leaped much further with the introduction of tablets, smartphones and netbooks, giving users enhanced portability and an ever-increasing choice of technology, and posing a new question: which is better, a laptop or tablet?

For many users, the laptop remains the number one choice. Whereas some struggle with the touch screen keyboards featured on tablets, the fully integrated keyboards of laptops are simple to use, enabling faster and more accurate typing.

The larger screen size is also preferable for many people, particularly when dealing with complicated data on spreadsheets, which can become tricky to view on the smaller tablet screens.

Yet the laptop does not necessarily out-do the tablet in all respects. Despite being introduced as a portable alternative to desktop PCs, laptops are now quite bulky compared to other devices on the market. Whereas a tablet can slip discreetly into a day bag, most laptops require a separate carry case, which can seem cumbersome to many users.

This is where tablets really come into their own. With their integrated touch screen technology, tablets are incredibly lightweight and portable, with many weighing less than a pound. And despite their small size, the majority of devices can still store large quantities of music, video and photo files, making them a top choice for leisure users seeking entertainment on long journeys.

The touch screen, though tricky for some users to negotiate, also has its own advantages over the traditional keyboard and mouse set-up, with the hands-on, tactile technology often proving particularly useful for designers and digital artists.

With both laptops and tablets offering their own benefits, the decision of which product to choose must ultimately come down to your own personal needs and preferences – if you’re a fairly casual computer user who is often on the go, a tablet may be the best option for you.

On the other hand, if you often need to carry out complex word processing and data handling tasks, a fully-equipped laptop is likely to serve you better.

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Filed under Connected Devices, Guest Writers, Tablet Computing

RedNightHawk to Writerdood – Right Back at Ya!

I make a point of recognizing the importance of reader comments by including the following as a Blog sidebar item – “Comments are an important feature of this Blog. So, please feel free to let me, and other readers, know what your views are.”

It’s simple really – often, through a reader’s comment, others can gather additional information, gain exposure to issues and debates, learn from the experience of other readers,………….

Yesterday, for example, I highlighted comments by Writerdood who had opened debate on Grady Winston’s latest guest article – Nasty Competition: iPhone vs. Android. In today’s post, you’ll find RedNightHawk’s thoughtful and occasionally provocative responses to Writerdood.

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imageLet me begin, by saying I’m not picking on you (Writerdood), you raised some excellent points and even managed to do it without the fanboy attitude that so often needlessly pervades these types of discussions.

“RIM has fallen and can’t get up…”

I’m not so sure about that. I went to a recent BlackBerry Jam event in my area, and they demonstrated they have a lot of ways for developers to launch their products on their new BB OS10 platform (Android developers can port their apps over, and many, many other development options are available). I was surprised how many different ways people could leverage their existing knowledge to get into BlackBerry development. Here’s an article about an iOS developer porting their game to the PlayBook:

Don’t get me wrong, I had just about given up on them after years of frustration with OS updates that featured ever so slight loosening of the Java reins (Java!), and corporate thinking that showed just how out of touch they were with the new smartphone realities, but the move to QNX (BB OS10) looks like they got the message loud and clear and are ready to introduce a viable alternative to Android and iOS. Much like Apple, they also have a very loyal fanbase (though they lost some of them due to years of letting them down). Developers also make more money on BlackBerry since more BlackBerry owners actually purchase apps, so they are getting some quality apps ready for the upcoming launch.

“What we’re missing is the functionality innovations – the leaps in operational use that allow users to do more things with their mobile devices.”
“Who will be the first to add infrared control as a standard in phones (allowing users to control their televisions without needing specific hardware)?”

Dammit. When I had a Palm PDA the infrared port was one of my favorite features on it. My laptop then also had an infrared port and it was nice to be able to communicate wirelessly long before the days of Wi-Fi. I do still miss it. That said, I don’t know if anyone will be willing to use the space in a modern day handset to add an IR port. With appliances becoming more and more connected, I would love to see a protocol to allow easy connection using existing hardware on the phone – Bluetooth, or Wi-Fi. So many things could be done if people had an easy way to make their own drivers for hardware so they could do things like connect their phone’s keyboard to their TV over Wi-Fi.

“Will NFC take off and become a desired utility (allowing users to make payments or upload data with a wave of their phone)?”

I’m not hot on the technology myself, but one of the lead BlackBerry OS developers is, and, as a company, they have invested pretty heavily in it being a selling point for their upcoming phones (and some current models). Apps have been made for payment and secured entry. Apple seems more intent on developing their own alternative and still haven’t equipped their phones with NFC ability. Some Android sets have it. It will be interesting to see how consumers embrace it (some people will, some won’t), and why.

“Will phones start to come stock with projectors?”

I’ve heard of a few of these, but definitely more of a rarity than something mainstream. I think this is an interesting thing – most people would say I have no need for a projector phone…but, the right app could likely make them think otherwise. A phone company that not only built the projector technology into their phone, but also paired it with well-made software that got people thinking about HOW they would use it (rather than if they would or not) would likely be able to sell it…by creating a market (more on this shortly).

As you said though, so many companies aren’t innovating.

Palm made devices I really liked – I would love to see a graffiti type app on some current touch screen phones since it’s still something I miss (I also had a nice folding keyboard that made it easy to travel with and setup a full-size keyboard on the go). But they reached a point where they were happy to sit on their laurels; where they not only stopped innovating, but stopped listening to their customers needs. By the time they started innovating again, it was too late. In the past, I’ve often compared RIM to Palm. This may be why you feel they’ve fallen and can’t get up, since they definitely went through a period where they weren’t paying attention to the right things. Apple now seems to be moving into that mode, as RIM moves out of it.

A few years back I’d read about VMware, the maker of the software that allows people to easily setup virtual computers on their existing OS and run a different OS on the virtual machine, working on a mobile version. That set off all sorts of daydreams for me about being able to have one piece of hardware that ran virtual machines which had different mobile OSes installed.

I think, as you mentioned, it’ll be interesting to see how the mobile space pans out in the next few years. It’s definitely becoming more volatile as once main players can quickly and easily lose their spot. This oddly enough makes the current main players both harder to unseat, and more vulnerable!

While companies like Samsung make 101 different types of phones, and ones like Apple make 1 type of phone (and keep old ones to sell off), what I’d like to see is a sort of build-your-own phone where you can custom order as if it was a PC or laptop (and let’s face it, nowadays the specs on phones are pretty close), choosing upgrades to the base RAM, processor speed, etc. and have an OS that can work with that.

Back to my earlier comment about how the right app might be able to sell projector phones to the masses. One of the reasons I liked the Palm PDA so much was that I used to use it to write – I could take it down to the waterfront and write using the stylus and graffiti, or take the folding keyboard and sit in a coffee shop and type, then I could later easily bring the files into my computer and work with them there.

Now, if you look at why more and more people are using smartphones, it isn’t because the hardware has gotten better (well, it sort of is – no one wants a laggy phone with a bad screen), it’s because they have an app or apps that make it necessary or desirable for them to have a tool that allows them to use the app where ever they are – it’s not enough to have a laptop because they need instant and convenient access to that app.

The app might be Facebook, allowing them to keep in touch with their friends and family more so than without the app, it might be a combination of being able to take a photo or video and quickly share it online, it might be YouTube, it might be a good music player, it might be some custom work software (dispatch, some of the waiter/waitress order taking software, etc.), or a combination of all of the above.

While you mention some hardware you’d like to see, I think a killer app that uses any new hardware will be the difference between people really feeling that the hardware is a selling point or not. And if there’s killer apps (more than one) for that hardware – more reasons to buy in, all the better.

This leaves a huge (and much less expensive) area for innovation as well if the phone companies actually start making those apps (which in some cases, the OSes, especially when they first came out, felt like killer apps – they made you excited about the possibilities of how you could use them, leaving you imagining what you could or would do with them).

P.S. In response to Grady’s question about Linux making a phone – I was discussing something with a friend a few weeks ago: I found it interesting that iOS is based on MacOS, which was derived/based on a Unix variation; Android is (as others have mentioned) a variation of linux, and QNX (RIM’s new BlackBerry base for the OS) is Unix like too.

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Filed under Apple, Blackberry Playbook, Connected Devices, Opinion, Point of View, Smart Phone

Nasty Competition: iPhone vs. Android – Writerdood’s Feedback

Earlier this week, I posted Grady Winston’s latest guest article – Nasty Competition: iPhone vs. Android – which lays out the moves and countermoves in a precarious battle between Apple and Google. The article has drawn a number of forward thinking comments which deserve wider distribution than a straight-forward comment might allow.

The following comment, by Writerdood, addresses some of the questions posed in the original article – then, raises a series of “functionality probability” teasers. Are they teasers – or, real issues which the smartphone industry needs to address?

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imageThe future of smartphones is an interesting topic. I don’t see Apple as being at the top of that list. RIM has fallen and can’t get up. And Microsoft’s solution is still an infant with potential.

Globally, I think Android will likely dominate, at least in the short term, but in the long term it’s difficult to say what will happen. Apple phones are beautiful devices, but so are Android phones. Brand-name loyalty will certainly ensure Apple always has a market, but their innovation seems to have reached its limit. Their latest release offers very little of consequence to most people.

What we’re missing is the functionality innovations – the leaps in operational use that allow users to do more things with their mobile devices.

Who will be the first to add infrared control as a standard in phones (allowing users to control their televisions without needing specific hardware)?

Who will add customization user interfaces (allowing users to decide how their screens display)?

Who will add tactile interfaces (allowing raised buttons to appear when needed)?

Will NFC take off and become a desired utility (allowing users to make payments or upload data with a wave of their phone)?

Will phones start to come stock with projectors?

Will full integration with XBox or Playstation make a big difference?

Will flexible expandable screens become a desired feature?

And all of them appear interested in AI of some type, which will produce the desired results?

Then there’s audio – and some manufacturers seem focused on pushing that to the extreme limits, making the screen itself into a speaker.

And then there’s Google’s project glass and integration between those glasses and their phones may force Apple and others to compete.

I think the smart phone world is poised to move on a variety of innovations that will vastly enhance the capabilities of the phones slated to come out in the next few years. Most of those phones will not belong to Apple.

To keep up with this wave of new functionality, Apple will have to either jump on that bandwagon – and pay the patent rights to use them – or come up with an intuitive leap just as risky as their first iPod venture. Their fans will support them regardless, but the rest of the world will only support them if that leap is useful to them and something they can’t get elsewhere.

Heck, if Apple put infrared and tactile into their phones, I’d even buy one. And a projector too? Worth it. Particularly if it can project a keyboard in addition to being used to project slides and video. But maybe these are features that don’t matter to most people. Only time and user adoption can tell that story.

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Filed under Android, Apple, Google, Guest Writers, iPhone, Smart Phone

Android Malware – Take the Security of Your Device Seriously

Guest writer Megan Berry has some timely advice on how you can avoid avoid malware on Android smartphones and tablets.

imageRule #1 of Android security: don’t download apps from websites other than Google Play for fear that you unwittingly infect your smartphone or tablet with malware. Well, not surprisingly, cybercriminals found a way to invalidate rule #1.

A security researcher at Symantec recently discovered two apps infected with malware in the app store that were quickly removed. But not before tens of thousands of users downloaded them.

This scenario is particularly troubling for companies with BYOD programs that permit Android devices to connect to their network. How do companies protect corporate assets without taking away employees’ ability to use their favorite mobile devices on the job? Especially since it seems that cybercriminals are always one step ahead of security experts.

Whether you use an Android device at home, on the job, or both, the growing threat of Android malware means it is more important than ever to take the security of your device seriously.

How to avoid malware on Android smartphones and tablets

Nothing you can do will guarantee you will never be infected with malware, but there are things you can do to minimize the risk.

· Before downloading an app, do a quick web search to check up on the developer and the app itself. Look for red flags in the search results, such as negative user reviews or complaints, that indicate you need to dig deeper before tapping that “Accept & download” button. Hint: You can visit the developer’s webpage from the app listing.

· Some malicious apps try to hide behind a legitimate brand name. Make sure the name of the developer jives with the title of the app.

· Read the app’s user reviews. Red flags will show up here, too.

· Examine the permissions of the app: are they in line with the app’s intended use? For example, does a news app really need to access your contacts or send text messages?

· IT managers should insist that employees install an Android anti-virus app. Or, better yet, insist that users turn their devices over to IT before they’re allowed to connect to the network for the first time. This way IT can install anti-virus software it has evaluated, configure it properly and enforce its use.

Android anti-virus apps: worth it or not?

The effectiveness of Android anti-virus apps is debatable, though. In a recent study, only a handful of Android anti-virus apps were found to detect most types of threats. The March 2012 study by AV-Test.org rated 23 out of 41 apps effective, or 56%. Of those 23, only 10 detected greater than 90% of known malware types.

Still, the authors of the study say any of the anti-virus apps that were found to detect greater than 65% of known malware types provide adequate protection.

Unpatched system software: Your device’s Achilles’ heel

Even though you’re careful about what apps you install and you run an anti-virus program, your device may still be vulnerable because of unpatched system software.

According to security vendor Duo Security, the speed at which wireless carriers supply updates to their users varies. Therefore, it’s possible for devices to go unprotected for long periods of time. The fragmentation of the Android platform complicates the task of rolling out updates, not to mention the fact that companies have little incentive to fix existing flaws when new devices with the latest system software are already on the shelves.

This is of particular concern for companies that allow their employees to connect their personal Android devices to the company network. It should also be of concern to employees, who may be liable if their device infects their employer’s network – many corporate bring-your-own-device (BYOD) policies place the responsibility for keeping devices malware-free squarely on the shoulders of the user.

Duo Security’s new app, X-ray, scans Android devices to discover unpatched flaws in system software. If the app finds a problem, the user can go to Settings>About Phone>System Updates to download the latest version. If an official update isn’t available via System Updates, Duo Security encourages users to contact their carrier for more information, or at the very least, exercise extreme caution when downloading apps.

Individual users can download and install the app from the X-Ray for Android website. Organizations can get an enterprise-level version by emailing the company.

Lesson learned

The lesson here is that unfortunately, it’s no longer safe to assume that just because an app is available from a reputable source, it’s malware-free. And, educating yourself and your users, combined with tried-and-true anti-virus software, is still the best protection against the quickly evolving threat that Android malware presents.

About the Author: Senior writer for IT Manager Daily, Megan covers the latest technology news and trends impacting business.

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Filed under Android, Anti-Malware Tools, Guest Writers, Malware Protection

The Immense Success of the Mobile Gaming Industry

imageEverywhere you look, you see people engulfed in their smartphones, shouts of joy and frustration coming from playing mobile games like Angry Birds, Draw Something and Cut the Rope. In just a few years, mobile gaming has literally exploded into a multi-million dollar industry (the industry is predicted to break 18 billion in total revenue by 2016).

Instead of just being the applications that game developers made because they couldn’t produce something for a console or the computer, mobile gaming now comprises a huge chunk of the gaming sector.

Hardcore gamers are all about the massively expensive computer rigs with eye-popping graphics and console gamers load up their massive TVs, but casual and hardcore gamers alike can be found with their heads buried in the latest mobile game. Even people who don’t really play games are into flinging stylized birds at discolored pigs. Smartphones have successfully turned nearly everyone into a gamer.

Handheld Market Share

Back in the day, the handheld gaming market was cornered by the console makers. While the Nintendo DS and Play Station Portable still have a presence in the market, mobile gaming on smartphones is chipping away at it more and more. Far more people have a smartphone than a DS, after all, and they are always going to have it on them for every-day use.

As the technology in smartphones advances, the complexity and appeal of mobile games continues to grow, utilizing touch screens, hi-definition, and motion sensitive controls. It is more practical for an individual to simply open an application on a phone to play a game for a few minutes than to dive into a highly specialized and complicated one on a separate device.

Branding and Captive Market

Businesses have a variety of options to take advantage of the focus that mobile gaming gives them. First, it doesn’t take as long to develop a mobile game as it does to create an AAA computer game and is much more inexpensive. Where months and years of preparation go into console and computer games, mobile games are intended for short term usage thus can be more simplified and quick to produce.

Branding and product integration is always front and center, and since the game requires interaction their focus will remain on the task at hand. By creating such a simple and identifiable interface, logos, and characters, it is easier for the user to relate and retain the information they have just engaged in. As a result, other doors are opened for further game updates, individual products about the game, and connections to other organizations.

Generating Income

Mobile gaming can turn a profit in a few different ways, by offering the application for an upfront price or through micro transactions. With micro transactions, you offer the game for free or a low cost, then provide the user with ways to purchase in-game items and other content to upgrade gameplay.

Another popular route is to offer up a “lite” version of a game to give users a small taste of the game, but not the entirety. Showcasing the graphics and the game options pulls in the user, but the game ends before too much can be accomplished. Then, to play more, they are redirected to purchasing the full version of the game for a designated price.

When it comes down to generating the bulk of its profit, the mobile gaming and application industry as a whole is centered around the nominal fee idea. Individuals will pay a small price, 0.99 cents or 1.99, for a game or application, and since the cost is so low users almost don’t care to spend it. But, with thousands and millions of users buying the application, alongside micro transactions, the amount adds up to be very lucrative.

Angry Birds: a mobile gaming empire

Rovio, the developers of Angry Birds, went through a lot of flops before they hit upon the mobile gaming success that was Angry Birds. Fifty-one games before they struck gold, in fact. They based Angry Birds off of concept art that had a special appeal and focused their efforts on the iOS application market.

It took some time to gain traction, but the game took off when they created a YouTube trailer, a lite version of the game and got featured on the front page of the app store. From there, Angry Birds captured the hearts and minds of everyone in the mobile gaming world, expanding its branding to clothing, plush toys, books and various other spin off games.

How have they done so well? By providing free updates for the game’s audience, adding hundreds of free levels, and by creating spinoffs such as Seasonal Angry Birds and Angry Bird Space, Rovio has maintained the devotion of a short attention span audience. Remaining in the spotlight of the industry and pushing the boundaries of the game and the system it runs on, Angry Birds has become a massive success, being downloaded over 600 million times and with 30 million active players daily. It’s not hard to see why mobile game development has taken off since the introduction of the first iPhone in 2007.

This guest post is contributed by Grady Winston. Grady is an avid writer and Internet entrepreneur from Indianapolis. He has worked in the fields of technology, business, marketing, and advertising – implementing multiple creative projects and solutions for a range of clients.

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Filed under Android, Games, Guest Writers, iOS, Online Gaming

High-Def Life: The Future is Looking Clearer Than Ever

Where Apple goes others follow. Apple’s iPhone, iPad and other devices are known for being on the cutting edge of technology, particularly in terms of setting the bar for individual user experience.

Apple is making a huge push toward high-definition and customers are not pushing back. Instead, high-definition is being welcomed with open arms the way a new member to the family is accepted – as if she had been there the whole time.

High-definition displays are rapidly becoming a permanent fixture. Companies like Google, Motorola and Nvidia are putting out their own high-definition products to compete with Apple and meet customers’ new (and high) expectations.

imageThe interest in high-definition consumer electronics has seen a significant increase in the past couple of years. Usage of high-def TVs and laptops, particularly among children and teens, was growing, while that of other consumer electronics stayed the same or was down in 2010.

Today, the expectation for high-def has expanded to smartphones, tablets and other devices. Apple’s new Retina display on iPads and MacBook Pros is meeting this new need and capturing the attention of customers worldwide.

Apple claims that the new Retina display on their iPad 3 surpasses the retina’s perceptive capacity. The iPad 3 features an operating system that displays at 300 ppi and the ultra-HD video blows away previous viewing options.

Apple’s Retina display is also available on the MacBook Pro. Apple unveiled a new 15-inch MacBook Pro 2012 with Retina display at the Worldwide Developer Conference earlier this year, sparking rumors of a 13-inch model soon to come. The company also announced the retirement of the 17-inch MacBook Pro without Retina.

The success of the Retina display began when Apple introduced it on their iPhone 4. It was then used for the iPhone 4S and the iPad before making it onto the 15 inch MacBook Pro, which demonstrates Apple’s commitment to high def.

The larger screen pairs well with the phones cameras and video chat capabilities. A Droid Razr HD seen in China featured a 13-megapixel camera on the back plus a 3-megapixel camera on the front. The extra megapixels contribute to what appear to be nicer pictures from the Razr HD compared to the iPhone 4S.

imageTo compete against the iPhone 4, Motorola is releasing their Droid Razr HD. This device has become one of the most anticipated smartphones on the market, according to International Business Times. Reports suggest that the Razr HD will be stronger, thinner and lighter than the iPhone 4S. The Motorola Droid Razr HD will feature a 4.5-inch 720p HD screen, while the iPhone has a 3.5-inch screen.

The Motorola Droid Razr HD’s screen is reportedly 1196×720, which matches the resolution of the Samsung Galaxy S3. The crisper, larger screens make both of these phones attractive alternatives for the iPhone 4S, though Apple is hard at work on the upcoming iPhone 5.

The industry now needs to catch up with the new technology by creating apps, games and other entertainment options that take advantage of the impressive high-def displays on portable devices.

Qualcomm’s impressive development wing had a good showing at this year’s Mobile World Congress in Spain and offered enthusiasts a sneak peak at what’s in store for the upcoming crop of HD smartphones, including impressive projector tech.

The bottom line is that high-def is here to stay and thanks to the efforts of Apple and its competitors, consumer electronic users are able to see more clearly than ever.

This guest post is contributed by Grady Winston. Grady is an avid writer and Internet entrepreneur from Indianapolis. He has worked in the fields of technology, business, marketing, and advertising – implementing multiple creative projects and solutions for a range of clients.

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Filed under cell phone, Guest Writers, iPad, iPhone, Tech Net News, Video