Tag Archives: industry

The Immense Success of the Mobile Gaming Industry

imageEverywhere you look, you see people engulfed in their smartphones, shouts of joy and frustration coming from playing mobile games like Angry Birds, Draw Something and Cut the Rope. In just a few years, mobile gaming has literally exploded into a multi-million dollar industry (the industry is predicted to break 18 billion in total revenue by 2016).

Instead of just being the applications that game developers made because they couldn’t produce something for a console or the computer, mobile gaming now comprises a huge chunk of the gaming sector.

Hardcore gamers are all about the massively expensive computer rigs with eye-popping graphics and console gamers load up their massive TVs, but casual and hardcore gamers alike can be found with their heads buried in the latest mobile game. Even people who don’t really play games are into flinging stylized birds at discolored pigs. Smartphones have successfully turned nearly everyone into a gamer.

Handheld Market Share

Back in the day, the handheld gaming market was cornered by the console makers. While the Nintendo DS and Play Station Portable still have a presence in the market, mobile gaming on smartphones is chipping away at it more and more. Far more people have a smartphone than a DS, after all, and they are always going to have it on them for every-day use.

As the technology in smartphones advances, the complexity and appeal of mobile games continues to grow, utilizing touch screens, hi-definition, and motion sensitive controls. It is more practical for an individual to simply open an application on a phone to play a game for a few minutes than to dive into a highly specialized and complicated one on a separate device.

Branding and Captive Market

Businesses have a variety of options to take advantage of the focus that mobile gaming gives them. First, it doesn’t take as long to develop a mobile game as it does to create an AAA computer game and is much more inexpensive. Where months and years of preparation go into console and computer games, mobile games are intended for short term usage thus can be more simplified and quick to produce.

Branding and product integration is always front and center, and since the game requires interaction their focus will remain on the task at hand. By creating such a simple and identifiable interface, logos, and characters, it is easier for the user to relate and retain the information they have just engaged in. As a result, other doors are opened for further game updates, individual products about the game, and connections to other organizations.

Generating Income

Mobile gaming can turn a profit in a few different ways, by offering the application for an upfront price or through micro transactions. With micro transactions, you offer the game for free or a low cost, then provide the user with ways to purchase in-game items and other content to upgrade gameplay.

Another popular route is to offer up a “lite” version of a game to give users a small taste of the game, but not the entirety. Showcasing the graphics and the game options pulls in the user, but the game ends before too much can be accomplished. Then, to play more, they are redirected to purchasing the full version of the game for a designated price.

When it comes down to generating the bulk of its profit, the mobile gaming and application industry as a whole is centered around the nominal fee idea. Individuals will pay a small price, 0.99 cents or 1.99, for a game or application, and since the cost is so low users almost don’t care to spend it. But, with thousands and millions of users buying the application, alongside micro transactions, the amount adds up to be very lucrative.

Angry Birds: a mobile gaming empire

Rovio, the developers of Angry Birds, went through a lot of flops before they hit upon the mobile gaming success that was Angry Birds. Fifty-one games before they struck gold, in fact. They based Angry Birds off of concept art that had a special appeal and focused their efforts on the iOS application market.

It took some time to gain traction, but the game took off when they created a YouTube trailer, a lite version of the game and got featured on the front page of the app store. From there, Angry Birds captured the hearts and minds of everyone in the mobile gaming world, expanding its branding to clothing, plush toys, books and various other spin off games.

How have they done so well? By providing free updates for the game’s audience, adding hundreds of free levels, and by creating spinoffs such as Seasonal Angry Birds and Angry Bird Space, Rovio has maintained the devotion of a short attention span audience. Remaining in the spotlight of the industry and pushing the boundaries of the game and the system it runs on, Angry Birds has become a massive success, being downloaded over 600 million times and with 30 million active players daily. It’s not hard to see why mobile game development has taken off since the introduction of the first iPhone in 2007.

This guest post is contributed by Grady Winston. Grady is an avid writer and Internet entrepreneur from Indianapolis. He has worked in the fields of technology, business, marketing, and advertising – implementing multiple creative projects and solutions for a range of clients.

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Filed under Android, Games, Guest Writers, iOS, Online Gaming

Symantec MessageLabs Intelligence October 2010 Report – Targeted Email Attacks On The Rise

imageEven in a world where Internet threats present an ever evolving and increasingly sophisticated danger to businesses, targeted email attacks are the most potent of all – potentially dealing  devastating short and long-term damage to the victims.

Counter to intuitive thinking, a high degree of sophistication gives these low volume, highly personalized emails an edge, and a higher probability of success than mass email blasts.

The goal of targeted attacks is simple – an attempt to gain access to specific sensitive data, intellectual property or confidential internal systems, by targeting specific individuals and companies.

According to Symantec Hosted Services, targeted attacks on the retail sector took a big jump in October, with 25 percent of all targeted attacks directed at this economic sector.

When you consider that in the previous 2 years, less than half of one percent of targeted email attacks were directed at the retail sector – versus the 25% discovered by Symantec Hosted Services in October, it’s evident cyber crooks have a razor sharp focus on the retail sector.

The spam landscape changes constantly, and while your industry sector may not be in the crosshairs currently, given that 200 and 300 organizations are targeted each month with the industry sector varying, it may be only a matter of time.

Knowledge is power, and as computer users we need as much power as we can get in order to stay safe on the Internet, so I encourage you to read the highlights of MessageLabs Intelligence October report, just released today. The full report is available here.

Selected report highlights:

Spam: In October 2010, the global ratio of spam in email traffic from new and previously unknown bad sources was 87.5 percent (1 in 1.4 emails), a decrease of 4.2 percentage points since September.

Viruses: The global ratio of email-borne viruses in email traffic from new and previously unknown bad sources was one in 221.9 emails (0.45 percent) in October, an decrease of .01 percentage points since September. In October, 23.1 percent of email-borne malware contained links to malicious websites, an increase of 15.5 percentage points since September.

Endpoint Threats: Threats against endpoint devices such as laptops, PCs and servers may penetrate an organization in a number of ways, including drive-by attacks from compromised websites, Trojan horses and worms that spread by copying themselves to removable drives. Analysis of the most frequently blocked malware for the last month revealed that the Sality.AE virus was the most prevalent. Sality.AE spreads by infecting executable files and attempts to download potentially malicious files from the Internet.

Phishing: In October, phishing activity was 1 in 488.0 emails (0.20 percent), a decrease of 0.06 percentage points since September.

Web security: Analysis of web security activity shows that 51.3 percent of malicious domains blocked were new in October, an increase of 17.7 percentage points since September. Additionally, 24.7 percent of all web-based malware blocked was new in October, an increase of 2.9 percentage points since last month. MessageLabs Intelligence also identified an average of 2,280 new websites per day harboring malware and other potentially unwanted programs such as spyware and adware, a decrease of 23.9 percent since September.

About Message Labs Intelligence:

Symantec’s Message Labs Intelligence is a respected source of data and analysis for messaging security issues, trends and statistics. MessageLabs Intelligence provides a range of information on global security threats based on live data feeds from our control towers around the world scanning billions of messages each week.

About Symantec:

Symantec is a global leader in providing security, storage and systems management solutions to help consumers and organizations secure and manage their information-driven world.  Our software and services protect against more risks at more points, more completely and efficiently, enabling confidence wherever information is used or stored. More information is available here.

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Filed under cybercrime, Don't Get Scammed, Don't Get Hacked, Email, email scams, Internet Security Alerts, Malware Advisories, MessageLabs, Symantec, trojans, worms