Category Archives: Games

Three Reasons Why You Won’t Regret Building Your Own Gaming Computer

In this guest author post, Brent Hale lays out a series of benefits associated with building your own gaming computer – some of which you may not have considered.

imageBuilding your own computer is a daunting task. There’s a lot of risk that you, the system-builder, must take on, because there’s a lot that can go wrong during the building process.

And, even though there is an infinite amount of information available on the internet on how to assemble a computer, any misstep you make during your build could potentially cost you a lot of money. Obviously, that’s not something that the majority of computer-users and PC gamers want to deal with.

However, if you are willing to accept the challenge of building your own gaming computer, then there are a lot of rewards that you will receive from the process as well. In this article I will go over three reasons why you won’t regret building your own gaming computer.

#1 – You’ll Save Yourself Some Money

Despite the fact that PC gaming has long been the most powerful gaming platform, some gamers have never made the switch over due to the high costs associated with getting a capable gaming computer. And, rightfully so.

Pre-built high-end gaming computers from the manufacturer often exceed $1,000. That’s a pretty hefty price tag for most gamers, especially when you consider how much the popular gaming consoles cost.

Fortunately, the good news is that a solid gaming computer can be had for much less than $1,000. You just have to build it yourself…

One of the biggest reasons why people end up building their own PC is to save some money. By building your own gaming computer you cut out the middleman and you avoid having to pay high markup prices.

The money saved from cutting out the middleman can help you in two ways:

1) you can keep that saved money, or

2) you can put that saved money back into your build.

Obviously, the first option will allow gamers who wouldn’t normally be able to get a quality gaming computer do so. And, the second option will allow gamers to stretch their budgets and get a more powerful rig.

Ultimately, if you’re looking for a solid gaming computer and price is one of your big concerns, then cutting out the middleman and building your own system is a great option.

#2 – You’ll Be Able to Build Your System Exactly How You Want It

One of the ways that computer manufacturers are able to maximize their profits is by buying the components they use in their builds in bulk. This is great for them, because they get a discount on the parts.

However, the problem is that they build up an inventory of certain components and they are forced to use only those parts in their systems. As a result, computer manufacturers typically only offer a limited amount of builds and they don’t present a whole lot of customization options. This can be frustrating for gamers who want to build their computer a specific way, with specific parts.

By building your own computer, the doors are opened to whatever components you want to use. That means that you can customize your system to the specifications that you want.

Not only that, but by choosing to build your own system, you will also get to control the quality of the components that go into your computer.

Manufacturers have long been known to put cheap power supplies and motherboards in their builds in order to cut costs and increase their profits. And, while power supplies and motherboards won’t contribute directly to your in-game experience, they do play a significant role on the overall build quality of your system. Furthermore, a cheap motherboard and/or power supply can cause a lot of problems for you down the road.

So, an added benefit of building your own computer is that you can ensure that your computer is of a high quality – because you will be solely responsible for choosing the parts that comprise it. This will allow you to build a more durable and more efficient running computer that will last you a lot longer than an ordinary manufacturer-built machine.

#3 – You’ll Gain an Important and Extremely Relevant Skill

In today’s tech-driven world we rely so much on computers. In fact, we’ve become so dependent on computers in the past 20 years that if they were taken away it’s likely that the whole world would erupt in chaos. This probably isn’t a good thing… but it does show how important computers are in our society.

Due to how important computers are, perhaps one of the most rewarding benefits that comes with building a computer is the knowledge that you’ll gain and the value and the opportunities that that knowledge will present you.

First off, by knowing how to build your own computer, instead of having to buy a brand new computer every three or four years, you’ll be much more inclined to upgrade your system as it becomes necessary. This will save you even more money over the long run and it will make your initial investment last even longer.

In addition to saving money through upgrades, you’ll also be able to help your friends and family members save money by helping them build their own computer as well.

Or, you can turn your new skill into a side business. There are a lot of people who want high-end custom-built computers that are tailored to their own specific needs. Unfortunately for those people, there aren’t a whole lot of mainstream options for them to get those kinds of computers. So, if you enjoy your initial building experience, there are definitely opportunities for you to profit from it.

In any case, knowing how to build a computer definitely doesn’t limit you. Instead, it opens the doors up to new opportunities and gives you leverage in a world dominated by technology.

Build Your Next Computer… You Won’t Regret It

There are a lot of responsibilities that come with building your own computer. You have to choose your own components, assemble your system, and troubleshoot should anything go wrong. And, if you do run into any problems, it’s up to you to fix them.

However, for those of you who are brave enough to take on building your own computer, there are a lot of benefits that you’ll receive. You’ll save more money, get a higher quality machine, and you’ll gain a valuable skill.

So, even though there is risk involved, there are also a lot of reasons why you should consider building your next gaming computer.

Author Bio

Brent is an avid PC gamer and huge computer hardware enthusiast. He runs EliteGamingComputers.com—a site dedicated to helping gamers build their own PCs. If you’re looking for a new gaming PC, stop by EGC for more information. There you’ll find a number of builds for cheap gaming PCs and high-end systems alike.

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Filed under Games, Guest Writers, Technicians Advise

Review: Counter-Strike Global Offensive

imageCounter-Strike Global Offensive, or GO for short, is the next title in the series of counter-strike games. I have played all of the recent games, so I figured I would give this one a try as well.

The first thing I noticed when starting up Global Offensive was that the graphics have improved. The maps have become a bit more detailed and the character models are much improved. The previous versions of counter-strike required a lot of skill and strategy and CS:GO is the same way. Due to this, CS:GO has evolved as the next big game being played in leagues and in LAN tournaments.

For those who have no idea what counter-strike involves, it is a pretty simple concept. CS:GO pits terrorists versus counter-terrorists in 2 different scenarios.

The first scenario is a game mode in which the terrorists are trying to plant a bomb at particular locations around the map. It is the counter-terrorists job to try to stop this from happening. If the bomb gets planted, the counter-terrorists have a limited amount of time to try to defuse the bomb before it blows up.

The second scenario is a hostage rescue mission. In this mode, the terrorists start by a group of hostages. The counter-terrorists then try to reach and rescue the hostages.

Maps

One thing that has stayed pretty consistent through the different versions of the game is the maps. CS:GO holds true to the counter-strike series by having many of the same maps, just with a few updates. A few of the maps have minor changes that have helped to balance sides a bit.

One great thing about CS:GO is the communities ability to create maps. Unlike other games like Call of Duty and Battlefield, counter-strike comes with a map editor which allows members of the community to create their own maps. These custom maps are a huge hit with the casual CS:GO gamers. A constant creation of new maps can really keep the game interesting.

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Weapons

In general, the weapons are pretty similar to the previous versions of counter-strike. However, there were a few small changes. A few pistols have been changed. Also, a few SMGs and shotguns have been changed as well. Most players use the rifles and these have pretty much stayed unchanged.

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Competitive Match Making and Ranking System

One huge change in the new CS:GO is the competitive match making system. In previous versions of counter-strike, you would simply have to find a server on your own through browsing. Usually when doing this, you would have to find and play in a community run public server – these rarely used competition rules. If you really only played casually, this wasn’t a huge deal. However, if you liked the idea of a playing a match, then it was pretty tough to find a game.

With CS:GO, you are able to play in competitive mode with the click of a button. If you want to play with friends – easy, just invite them to a lobby before you search for a game.

This new system gives you a rank after a few games. This rank is then used to help match you up with players that are around your skill level. If you play with friends, the system will try to average your ranks when looking for a game. I personally have seen many of my steam friends get into the competitive mode. These were people who never left a casual game in the past. I see this as a big accomplishment by CS:GO to be able to bring new players into this mode of the game.

Overall, I think CS:GO is a great step for the counter-strike series and I would recommend this game to anyone who enjoyed past versions of counter-strike.

Guest author Bio:

Guest author post  by Dominic Acito of domstechblog.com. Dominic brings a background as a high level super user and gamer, to the Blogging world.

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Filed under Games, Guest Writers, Online Gaming, Software

Nader, The Once And Former Raider – Needs to Stay “Former”

imageRalph Nader, was identified as a “former presidential candidate” by CNET several days ago – hardly his claim to fame – old guys like me, remember him more for his 1965 expose – Unsafe at Any Speed – which took a powerful swing at the North American auto industry.

His evisceration of the Chevrolet Corvair (my first car incidentally), established Nader as a rogue consumer advocate. It is fair to say however, that all consumer advocates were viewed as suspicious by the establishment at that time.

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So, was Nader correct in his condemnation of the Corvair as a “death trap.” Not exactly. At least, not according to a 1972 study (completed well after the fact, you’ll notice), conducted by Texas A&M University on behalf of the National Highway Traffic Safety Administration.

Their conclusion – “the 1960–1963 Corvair possessed no greater potential for loss of control than its contemporaries in extreme situations.” In other words, Nader’s “study” was bullshit.

Taking advantage of the truism that “bullshit baffles brains” – not a detriment it seems, to a media created legend – in the following years, Nader stayed in the public eye pontificating on issues as diverse as –

Ralph Nader on Abortion, Ralph Nader on Budget & Economy, Ralph Nader on Civil Rights, Ralph Nader on Corporations, Ralph Nader on Crime, Ralph Nader on Drugs, Ralph Nader on Education, Ralph Nader on Energy & Oil, Ralph Nader on Environment, Ralph Nader on Families & Children, Ralph Nader on Foreign Policy, Ralph Nader on Free Trade, Ralph Nader on Government Reform, Ralph Nader on Gun Control, Ralph Nader on Homeland Security, Ralph Nader on Technology, Ralph Nader on War & Peace.

Believe it or not, this is an incomplete list. The full list is available at On The Issues.

It’s clear to me, that this man is a studious expert on EVERYTHING. So his observation, that “Video game firms are ‘electronic child molesters’”, recently spewed out during an interview at Politico, must have value. It must be an astute and educated observation – one that’s denied to the average person.

We just don’t have the background I suppose, to be able to digest a complex set of issues like video games –  gun violence – and, the existence (or not), of a link between them – readily identified by Nader.

We just don’t understand as Nader puts it – that video games producers “odious fare is becoming more coarse, more violent, and more interactive to seduce these youngsters into an addiction of direct video game involvement in the mayhem.”

It’s extraordinary that none of this has anything to do of course, with the ready availability of sophisticated weapons, a culture of gun insanity, a heritage of violence as a method of settling grievances, in the United States – a set of circumstances shared virtually nowhere else in the developed world.

Nader would have us set all that aside (along with our common sense), and have us instead, be guided through the forest of his misconceptions, distorted studies, and outright lies (most particularly on this issue) – by an expert at everything – Ralph Nader.

Just thinking about this moron makes my head hurt. Why, for the love of all we hold sacred, does the media give this idiot a forum in which to push forward his nonsense – his facts – his simple solutions to complex issues. Poorly identified issues at that. But, then it’s the media – isn’t it?

The media and the “facts” – an oxymoron if there ever was one!

As regular reader and occasional guest author Mark Schneider remarked here yesterday – “Ralph Nader – desperate for attention and relevance. I’ll continue to ignore him as I have for 40 years.”

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Filed under Games, Myths, Online Gaming, Point of View

The Immense Success of the Mobile Gaming Industry

imageEverywhere you look, you see people engulfed in their smartphones, shouts of joy and frustration coming from playing mobile games like Angry Birds, Draw Something and Cut the Rope. In just a few years, mobile gaming has literally exploded into a multi-million dollar industry (the industry is predicted to break 18 billion in total revenue by 2016).

Instead of just being the applications that game developers made because they couldn’t produce something for a console or the computer, mobile gaming now comprises a huge chunk of the gaming sector.

Hardcore gamers are all about the massively expensive computer rigs with eye-popping graphics and console gamers load up their massive TVs, but casual and hardcore gamers alike can be found with their heads buried in the latest mobile game. Even people who don’t really play games are into flinging stylized birds at discolored pigs. Smartphones have successfully turned nearly everyone into a gamer.

Handheld Market Share

Back in the day, the handheld gaming market was cornered by the console makers. While the Nintendo DS and Play Station Portable still have a presence in the market, mobile gaming on smartphones is chipping away at it more and more. Far more people have a smartphone than a DS, after all, and they are always going to have it on them for every-day use.

As the technology in smartphones advances, the complexity and appeal of mobile games continues to grow, utilizing touch screens, hi-definition, and motion sensitive controls. It is more practical for an individual to simply open an application on a phone to play a game for a few minutes than to dive into a highly specialized and complicated one on a separate device.

Branding and Captive Market

Businesses have a variety of options to take advantage of the focus that mobile gaming gives them. First, it doesn’t take as long to develop a mobile game as it does to create an AAA computer game and is much more inexpensive. Where months and years of preparation go into console and computer games, mobile games are intended for short term usage thus can be more simplified and quick to produce.

Branding and product integration is always front and center, and since the game requires interaction their focus will remain on the task at hand. By creating such a simple and identifiable interface, logos, and characters, it is easier for the user to relate and retain the information they have just engaged in. As a result, other doors are opened for further game updates, individual products about the game, and connections to other organizations.

Generating Income

Mobile gaming can turn a profit in a few different ways, by offering the application for an upfront price or through micro transactions. With micro transactions, you offer the game for free or a low cost, then provide the user with ways to purchase in-game items and other content to upgrade gameplay.

Another popular route is to offer up a “lite” version of a game to give users a small taste of the game, but not the entirety. Showcasing the graphics and the game options pulls in the user, but the game ends before too much can be accomplished. Then, to play more, they are redirected to purchasing the full version of the game for a designated price.

When it comes down to generating the bulk of its profit, the mobile gaming and application industry as a whole is centered around the nominal fee idea. Individuals will pay a small price, 0.99 cents or 1.99, for a game or application, and since the cost is so low users almost don’t care to spend it. But, with thousands and millions of users buying the application, alongside micro transactions, the amount adds up to be very lucrative.

Angry Birds: a mobile gaming empire

Rovio, the developers of Angry Birds, went through a lot of flops before they hit upon the mobile gaming success that was Angry Birds. Fifty-one games before they struck gold, in fact. They based Angry Birds off of concept art that had a special appeal and focused their efforts on the iOS application market.

It took some time to gain traction, but the game took off when they created a YouTube trailer, a lite version of the game and got featured on the front page of the app store. From there, Angry Birds captured the hearts and minds of everyone in the mobile gaming world, expanding its branding to clothing, plush toys, books and various other spin off games.

How have they done so well? By providing free updates for the game’s audience, adding hundreds of free levels, and by creating spinoffs such as Seasonal Angry Birds and Angry Bird Space, Rovio has maintained the devotion of a short attention span audience. Remaining in the spotlight of the industry and pushing the boundaries of the game and the system it runs on, Angry Birds has become a massive success, being downloaded over 600 million times and with 30 million active players daily. It’s not hard to see why mobile game development has taken off since the introduction of the first iPhone in 2007.

This guest post is contributed by Grady Winston. Grady is an avid writer and Internet entrepreneur from Indianapolis. He has worked in the fields of technology, business, marketing, and advertising – implementing multiple creative projects and solutions for a range of clients.

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Filed under Android, Games, Guest Writers, iOS, Online Gaming

The World Of Gaming Piracy

Is pirating gaming software any different than pirating productivity applications? Can the theft of intellectual property be justified under any set of circumstances?

Guest writer Leo Kontogamopoulos, who in his Bio describes himself as “another regular guy, just out of school”, has written a provocative piece in which he sets out his thoughts on a complex issue.

imageI’ve been a follower and participant in the gaming community for a very long time – everything from consoles to PC gaming (which I tend to do more of now). Since the very start, piracy has been somewhat of an issue in the community, largely because it was (and still is, to an extent), so easy.

Basically, the reason why I have chosen to write this now, instead of another time is, because of the recent drama about the ‘hacking’ of the PS3. Just quickly, what has happened so far is – a small team of hackers managed to break through the security of the PS3 by cracking it’s root key, which is the verification code for all software and games – that nothing can run without.

As a result, user-made software and modifications are now available for the PS3, with one of the apparently unintended side effects of this hack being that piracy on the console is now possible for online play.

If you are interested in this story and the latest consequences of it, then please check out this article.

However, the cracking of the PS3 is not my main point for this post, although it definitely does relate to it. Now, all the news and companies that you have ever heard from about piracy make it out to be one of the worst things that you can possibly do in the gaming world, but is it really that simple for everyone?

Of course, I’m not condoning piracy of games in any way, I do know that it is illegal, but this post is simply meant to examine the reasons behind piracy. (What every hacker says, right?) Now that makes me look like a hacker. Great.

When someone pirates a game, a lot of the time it’s because they either don’t have the money to buy it, or they simply don’t want to spend that money. In the second case, where a person has the means to buy a game, I don’t think that they can justify pirating it.

On the other hand, if the person was never intending to buy the game at all instead of pirating it, then the publishers really can’t complain that much about it, since there are no real negative effects on them. It’s not like they’re losing money if the person was never going to actually buy it anyway.

In fact, increased piracy of games under these conditions could even be better for publishers in the long run, as they aren’t losing any money, but are still benefiting from the increased popularity and word-of-mouth advertising that comes from more people playing their game. In particular, the recent Crysis 2 PC leak, which released a beta version to the piracy world, is a perfect example of how piracy can lead to increased popularity, and get everyone talking about a game.

In this case, it’s more of an issue of ethics, as no one can really know whether or not someone was going to buy a game or not, so it’s up to the individual to regulate themselves. Of course, that has proven to be pretty ineffective for most people.

Following on from that, the vast majority of, if not all publishers are simply overly greedy in terms of their sales. Again, I’m not advertising piracy here, but how much could it really hurt them if around an average of 40% of their games are pirated? I mean, with many games selling millions of copies even with this level of piracy, each at a price of around $80, that’s a lot of money being made already. Do they really need (or deserve) that much more?

One of the more common, acceptable (at least in my opinion), mentalities on piracy is the “try before you buy”, in which case it is perfectly fine to do so, as long as you actually do intend on buying the game in question once you have tried it.

This has absolutely no negative impact on the developers, unless they were planning on selling games through simply appearing to be good, and not by having good gameplay, a flaw which would be discovered through this method.

Piracy, while it is not something that I condone at all, is definitely not as bad as developers and publishers make it out to be, and it’s not like the gaming industry is going to collapse anytime soon because of it. In my opinion, while it does require a level of self-control that many just don’t seem to have, piracy can be OK in some cases, when used correctly.

Bio: I’m basically just another regular guy, just out of school, who’s looking for a way to spend his free time. For me, that led to combining my interest in writing with a passion for technology, and the result is articles like the one above, as well as a brand new technology based blog, called KleoTech. There’s not that much else to know about me really, just that I really enjoy what I’m doing right now.

Blog Info: KleoTech is a brand new technology blog, focusing on technology, from hardware to software and an array of gadgets in between. The content is a mix of product reviews, guides and opinion articles, which are written and released almost daily on the most recent issues and advances in the technological world.

If you found this article useful, why not subscribe to this Blog via RSS, or email? It’s easy; just click on this link and you’ll never miss another Tech Thoughts article.

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Filed under Games, Guest Writers, Opinion, Point of View, Software, Windows Tips and Tools

Halo 3 ODST – The Halo Saga Continues

Super gamer and guest writer, Dominic Acito, reviews the latest Halo adventure and rates it a winner.

Master Chief wakes up, alone in a hostile New Mombasa. Enemies scour the city streets and lurk around corners hiding in darkness, while your allies are completely missing. In the opening mission of Halo 3 ODST (Orbital Drop Shock Troopers), you are vulnerable and unarmed.

This is something completely new from the Bungie team. These non confrontational and moody scenes take you into the adrenaline charged battles the franchise is well known for, however the feeling of isolation never quite leaves.

ODST is a great entry in the HALO franchise, not just because it stays true to form with past successful games, they also introduce a handful of new concepts that add an interesting spin on the tried and true formula.

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The most exciting new feature is Firefight mode, a cooperative battle against a relentless swarm of covenant foot soldiers. This feature is amazing when you love playing gang-up on the aliens.

ODST takes place sometime before Halo 3, in this game you do not get to play as Master Chief. Instead, you assume the role of a drop shock soldier named “The Rookie” – your assignment is to retrieve important data from the bowels of New Mombasa before the covenant can get to it.

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In typical Bungie fashion, things do not go as planned. You wake up from a crash landing several hours after your team has hit the ground. As you stumble through this hostile environment, you will come across equipment left behind by your fellow soldiers. If you pick up one of these items, you will be transported into the past to play through the events that took place while you were MIA.

Your time spent as “The Rookie” is very different from previous games in this franchise. You are alone and it’s very quiet, with the exception of the dramatic musical score. There is a lot of darkness and almost an overdependence on night vision goggles, just to see where you are going.

Most of this game plays from the memories of your allies. The campaign can be played with up to three of your friends. The massive weaponry and fantastic vehicles also make their way back into this game, and they are dispersed in just the right amount of increments so that you will always have something new to pick up and rampage with, just before you run out of ammo from the last weapon.

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There is a new twist in this game. Your capabilities are greatly reduced, leaving the action closer to Halo: CE. You can’t run as fast or jump quite as high, you cannot dual-wield, and you will die if you fall from up high. The health system has returned from CE. When you are receiving damage, your shield will first fade, when that is completely drained, your health will fade next.

Recharging the shield is as easy as standing out of the line of fire. Health though, must be restored via Medical packs.

The silenced sub machinegun makes its appearance as a new weapon, although being quiet is hardly ever necessary. There is also some interesting joy riding opportunities in the vehicles, leading to some interesting and exciting combat scenarios.

Overall, this was a fun game and I would recommend it to any previous Halo fans.

Platform: Xbox 360

Official site: Bungie

This is a guest post by Dominic Acito, who brings a background as a high level super user and gamer, to the Blogging world.

Why not pay a visit to Dominic’s site at Computer Too Slow. Like me, you’re sure to become a frequent visitor.

If you enjoyed this article, why not subscribe to this Blog via RSS, or email? It’s easy; just click on this link and you’ll never miss another Tech Thoughts article.

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Filed under Games, Interconnectivity, Microsoft, Xbox 360

Quake 4 – Game Review

Quake 4 is the next game in the long series of Quake games dating back about 10 years. Quake 4, developed by Activision, is a fast paced, FPS (First Person Shooter) game.

Quake 4 Game Play

The game play is very similar to Quake 2. This is good – Quake 2 was a great game; a lot of fun and exciting. However, it is so similar that it takes away some of the excitement of playing a new game.

The game play is comparable to Quake 2, and the weapons and enemies are very like those in the older Quake games as well. The story line picks up right were Quake 2 left off, and is good enough to keep you interested.

The missions are varied and keep the game exciting. The pace of this game is very fast, which is what the Quake series is known for. There is a lot of action, and the enemies come at you fast. You have to be very quick to get past certain parts of this game!

Even though the action of this game is a lot of fun, Quake 4 doesn’t leave much room for level exploration, or problem solving. It pretty much seems that if you can kill the enemies, you can get past the levels.

Quake 4 Graphics

The graphics and effects of Quake 4 are good, but nothing that is really impressive. Quake 4 uses the Doom 3 engine to run its graphics. There are some minor improvements which were made when Activision applied this engine to Quake 4.

Quake 4 definitely shows improvement over past games when it comes to graphics, however, it cannot match some of the games that came out at the same time like Half-Life 2.

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Activision did nothing innovative with this game. It seems as if they made quite a few minor, to medium improvements, but nothing that makes you say – Wow!! Overall, I give this game a 7/10. This is a good and fun game, but it is definitely not the top game in its genre.

Download the demo at GameDaily.com.

Guest Writer: This is a guest post by Dominic Acito, who brings a background as a high level super user and gamer, to the Blogging world.

Why not pay a visit to Dominic’s site at Computer Too Slow.

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Filed under Games, Guest Writers, Interconnectivity, Living Life, Personal Perspective, Software, Windows Tips and Tools

Red Alert 3 Review

Red Alert 3 is a new game from EA in the Command and Conquer, Red Alert series. It is a real-time strategy game similar to the Warcraft series. This is a review of the PC version of the game. I bought and downloaded this game on Steam which was a really quick and easy way to buy this game.

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The Game Play

I was impressed by the game play for this new game. EA found a way to take the same concept and add on to it to make it better. The visual effects were improved from the last game in the series, and the missions were fun to play.

The thing I liked the most about the game was the new co-op mission capability. This new feature allows you to play the campaigns with another player online.

I found it to be a lot of fun being able to jump on Ventrilo (voice over IP app), with a friend, and play a few campaign missions. I feel like this is a good enough feature to make the game a success by itself.

The only downside was the campaigns were a little on the short side. I think each campaign only had 6 or so missions in it. However, a few of the missions seemed a little more involved than the past C&C games, so this may have not been as short as it sounds.

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Cast

Another impressive thing about this game was the cast. They cast includes Tim Curry, Jenny McCarthy, Gina Carano, J.K. Simmons, George Takei, and more. The cast did a great job with the cut scenes and really made me get into the story more than past command and conquer games.

EA also did a good job integrating the cast into the missions themselves. It was pretty neat to have Jenny McCarthy’s character following my commands on certain missions.

natasha-red-alert-3

The Verdict

Overall, I give this game a 9/10.

This game is probably the best real time strategy game to come along in the past year or two. I would suggest that any RTS gamer give this game a try.

Download the demo at BigDownload.com, an amazingly fast game download site. I downloaded this terrific demo of 1.8 GB, in just over thirty minutes. Fast enough?

Guest Writer: This is a guest post by Dominic Acito, who brings a background as a high level super user, to the Blogging world.

Why not pay a visit to Dominic’s site at Computer Too Slow.

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